Swear (151)

1 Name: !WAHa.06x36 : 2005-11-03 16:38 ID:4ECwyo7f (Image: 495x495 png, 43 kb) [Del]

src/1131061133777.png: 495x495, 43 kb

And now for something completely different: Swear is a game I wrote a long time ago (the original version ran on the Amiga!). I never got around to doing a proper release of it, although it was pretty much finished (there might be a bug or two left in, though). But now that I have this fancy site and everything, I figured I might as well try and do a release of it. It's multi-platform, using the Allegro library. You can download it here:

Mac OS X: http://wakaba.c3.cx/releases/mac/Swear.zip
Windows: http://wakaba.c3.cx/releases/other/Swear_win.zip
Source: http://wakaba.c3.cx/releases/other/Swear_src.zip

Theoretically, it should compile on Linux computers too, if they have the Allegro library installed, and you run make os=unix. However, this is largely untested.

As for the game itself, it's the old classic worm game, played in non-euclidean space. That is to say, it is played on the surface of various three-dimensional shapes. It's a pretty simplistic game, and it's old enough to use no hardware acceleration of any kind, so performance may vary (on my Mac, it's leaves something to be desired). There are a lot of tweaking options to play with, though. There's also a feature to merge highscore lists, and I might post mine later if someone wants to try and beat it.

Realistically speaking, I probably won't do much development on this from here on out. If you want to report bugs, go ahead, but there's no guarantee that I'll do anything about them. If you want to take the source and run with it, go right ahead. An obvious thing to do would be to change it to use OpenGL under SDL instead of Allegro, for fancier and faster graphics.

Above all else, have fun!

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